Independent mobile studio · Ukraine

We make casual games and grow them on Google Play.

ATENELY designs, builds and publishes Android games — and helps other app owners do the same. One small team covers the whole path: idea, production, store listing, launch and paid user acquisition.

What we do

Everything an app needs to find its players

We work on our own titles and on apps for clients. Take a single service or the full cycle — the team and the process stay the same.

01

Game development

Casual games for Android: clickers, match-3, arcade and puzzle mechanics. We prototype fast, test the core loop early and polish what players actually respond to.

  • Game design
  • Prototyping
  • Art & UI
  • Android builds
  • QA on real devices
02

Store optimisation

Listings that turn visitors into installs: keyword research, titles and descriptions, icons, screenshots and preview videos, localisation and store listing experiments.

  • Keyword research
  • Creative assets
  • Localisation
  • Listing experiments
03

User acquisition

Paid growth that is measured, not guessed: Google App campaigns, Meta and TikTok ads, creative production and testing — with Firebase and GA4 events wired up so every install and conversion is counted.

  • Google App campaigns
  • Meta Ads
  • TikTok Ads
  • Creative testing
  • Firebase / GA4
04

Publishing & live ops

We take care of the Play Console side: release tracks, policy declarations and Data safety forms, pre-launch reports, Android vitals and the yearly target API updates.

  • Play Console
  • Policy & Data safety
  • Release management
  • Vitals monitoring
  • Target API updates
Our games

Games we build, ship and look after

Three titles under the ATENELY name on Google Play. They are small on purpose: each one is where we test mechanics, art direction and growth ideas before using them in larger projects.

Neon Animals icon

Neon Animals

CasualClicker

A bright neon clicker where every tap generates energy. Upgrade your stats, unlock new animals and raise your earnings per tap and per second.

View on Google Play
Sweet Match Blossom icon

Sweet Match Blossom

PuzzleMatch-3

A relaxing match-3 in a magical cherry-blossom garden. Match candies, hearts, stars and fruit, build combos and play an endless level to calm music.

View on Google Play
Sphere & Path icon

Sphere & Path

ArcadeOpen testing

Guide the ball forward, avoid obstacles, collect spheres and reach the finish. Short levels, simple controls and difficulty that rises step by step.

View on Google Play

All three games are free, show no ads, have no in-app purchases and collect no personal data. See our privacy policy for details.

How we work

Five steps from idea to growth

The same process for our own games and for client apps, scaled to the size of the project.

  1. Discover

    Market and competitor research, the audience, the monetisation model and a clear success metric — before any code is written.

  2. Prototype

    A playable build in days, not months, so the core loop is tested on real players early.

  3. Produce

    Art, levels, UI, sound and analytics events, built in short iterations with a testable build every week.

  4. Launch

    Store listing, policy forms and a staged rollout through internal, closed and open testing to production.

  5. Grow

    Store optimisation, paid campaigns and live updates, guided by retention, cost per install and payback.

Work with us

Three ways to work together

Pick the part you need — or hand us the whole thing.

Your game, built end-to-end

From a one-page idea to a published game under your own developer account.

  • Concept and playable prototype
  • Production, art and QA
  • Store listing and release
  • Updates after launch

Launch & growth for an existing app

You already have a working app — we help it find players.

  • ASO audit and new store creatives
  • Google, Meta and TikTok campaigns
  • Firebase / GA4 events and conversions
  • Weekly reports on installs, cost and retention

Play Console care

Keep the developer account healthy and every app compliant.

  • Policy, Data safety and content rating forms
  • Release tracks and staged rollouts
  • Android vitals and crash monitoring
  • Target API and SDK updates

Small team, direct contact

You talk to the people doing the work, with no account managers in between.

Measured, not guessed

Every campaign and feature ships with the events needed to judge whether it worked.

Policy first

Store policies and user privacy are part of the plan from day one, not a last-minute fix before release.

FAQ

Questions we often get

Which platforms do you work with?

Android and Google Play are our home ground: that is where our own games live and where most of our experience is. We can advise on other stores, but we only take on work we can deliver to a high standard.

Can you publish under our own developer account?

Yes. Client apps are usually published under the client's own Google Play developer account. We work with the access you grant, and we can help set up the account, its policy declarations and its Data safety forms.

How do you measure user acquisition?

We set up Firebase and Google Analytics 4 events, link them to the ad platforms and track installs, cost per install, retention and the in-app events that matter for your app. You get access to the same reports we use.

Do your games collect personal data?

No. Our current games work without an account and do not collect or share personal data; game progress is stored on your device. The details are in our privacy policy.

How do we start?

Email info@atenely.com with a few lines about your app or idea, your goals and your timing. We usually reply within two business days.

Have an app or a game idea?

Tell us what you are building and where you want it to go. We will come back with questions, a rough plan and an honest view of what it takes.

info@atenely.com
Write to us